"Haunted" - Game Concept

PAGE 1 - GAME INFO     Page 2 - Setting    Page 3 - Enemies

General Background:


The project would mainly cover the concept of lighting and design of a game that takes place in an abandoned space-station. I want to explore how lighting could potentially affect and drive the experience of a space-type game through concept art. The general atmosphere of the game surrounds the fact that the player/character is stuck in this space-station, which is damaged and in need of repair in order for survival. The player would also be “haunted” by aliens who have ghost-like properties. These aliens, will make the player feel like he/she is being haunted but the aliens are actually hunting the player for sport. For these reasons, the lighting would be dark and somewhat monotone, with some highlights of different colors to accent different parts of the station's insides.

Different parts of the station would be missing air, which would require different types of suits or the use of a repair robot. These would require power, which is limited on the space-station. Also, the space-station would be located in (or nearby) an asteroid field. If the player chose to go outside the station to repair a certain part, they would experience a change in lighting and new dangers to face. The lighting would have a very important use outside the station. The contrast of the shadows on the station would direct the character/player to the place where the station needed to be repaired. Although, in some cases the shadows could be used to hide specific parts of the station to add difficulty. The asteroids would provide more "mobile" shadows that would move around on the station's exterior. The asteroids would also provide events where they could impact the station and throw the character/player off the station if they aren't secured.

Main Concept:

The player is the only space scientist/astronaut left on an abandoned space station. The station is broken-down and loosing air. (This takes place in the middle of an era of space exploration and expeditions). Also, ghost-like aliens have infested the station and are hunting the player.

The Player:


The player's perspective will be first person. The player will only be able to see his/her hands. The player's gender will most likely be ambiguous so that the player may be able to place themselves into the shoes of the character they are playing. This will help to immerse the player into the game and give more possibility to the chance that they would become more scared as the game progresses.


Player Goals:

The player has these four mission goals:

  • Repair the station.
  • Stay alive/Don't run out of Oxygen.
  • Avoid the ghost-like Aliens.
  • Don't run out of electricity.


Obstacles:

These obstacles will try to counteract the missions. They are meant to make the game harder.

  • Certain points of the station are leaking atmosphere. Needs repair (From Outside)
  • Black Figure Hallucinations
  • Electrified Hallways (that turn on and off)
  • Rotating air Pathways
  • Floating and non-floating broken glass
  • Asteroids: Space station is located inside of an asteroid field. Certain times an asteroid will pass near the station. Alarms will ring and the player must grab hold of something or risk being thrown off.

Game Mechanics:


These will influence story line and game play. Also will influences the lighting of the game/setting at current times.

Electricity/Power:

  • In order to see the Security Bots, the player must direct the electricity towards their location to power the lights near them. The downside to this is that the aliens will have a better field of view to successfully hunt the player.
  • Inversely, if the player wants to hide from the aliens they can direct the power away from them. This makes the power/lights near them turn off, but the downside is that the security bots will have a better chance of hiding and sneaking up on the player in order to kill the "intruder"--(the player).

Environment Mechanics:

  • There are electric corridors that are part of the station's defense mechanisms. They can be turned off by placing markers in certain parts of the floor in order to channel the power into the corridor's life support.
  • As the player progresses into the station, the station's colors gradually desaturate, due to exposure to the aliens and what they leave behind.
  • If the player damages the station too much than their mission has failed. (The player can damage the station, but not too much)


The Helpful Droid Mechanic:

  • Player must investigate with/protect/follow NPC repair droid around the station. [This could become either the game's driving mechanic or a side mechanic for certain parts of the game]
  • The station, in its current condition, is full of holes - meaning no oxygen.
  • The player can roam, if needed or desired, but the more time away from the droid the more vulnerable the player is.
  • The droid will house the player's oxygen source.
  • An incentive to stay by the droid
  • There will be other oxygen stations around the ship but they will be scarce and due to the station's condition they will be limited in quality and quantity)
  • Running will take away from the player's oxygen tank
  • Sometimes the player will be cut off from the droid and must fend for themselves.
  • The overall color of the game (except for any aliens nearby) will become desaturated as the player loses oxygen/dies.
  • The game will be themed to have an 80's influence. Generally there will be feedback loops and such from the VHS and such. These will occur at different points in the game and affect gameplay. (I.e. Colors desaturating, video artifacts appearing. )

Other Mechanic(s):

  • Other, bigger, native repair droids will often mistake the player for an intruder and attack.